module Base
{
	item zReSWAT_SafetyGoggles
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Safety Goggles "SWAT",
		ClothingItem = zReSWAT_SafetyGoggles,
		BodyLocation = Eyes,
		Icon = zReSWAT_SafetyGoggles,
		Weight = 0.1,
		Cosmetic = TRUE,
		ChanceToFall = 0,
	}
	
	item zReSWAT_BalaclavaFace
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Balaclava "SWAT",
		ClothingItem = zReSWAT_BalaclavaFace,
		BodyLocation = zReMask,
		Icon = zReSWAT_BalaclavaFace,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.01,
		WindResistance = 0.01,
        WaterResistance = 0.5,
		WorldStaticModel = zReSWAT_Balaclava_Ground,
	}
	
	item zReSWAT_Hat_Helmet
	{
		Type = Clothing,
		DisplayName = Helmet "SWAT",
		ClothingItem = zReSWAT_Hat_Helmet,
		BodyLocation = Hat,
		Icon = zReSWAT_Hat_Helmet,
		CanHaveHoles = false,
		BloodLocation = Head,
		ClothingItemExtra = zReSWAT_Hat_Helmet_NoBelts,
        ClothingItemExtraOption = zReSWAT_WearWithoutBelts,
			BiteDefense = 100,
			ScratchDefense = 100,
			BulletDefense = 100,
			NeckProtectionModifier = 0.25,
			ChanceToFall = 0,
		Insulation = 0.25,
		WaterResistance = 0.4,
        WindResistance = 0.5,
        Weight = 1,
        WorldStaticModel = zReSWAT_Helmet_Ground,
    }

	item zReSWAT_Hat_Helmet_NoBelts
	{
		Type = Clothing,
		DisplayName = Helmet "SWAT" (No Belts),
		ClothingItem = zReSWAT_Hat_Helmet_NoBelts,
		BodyLocation = Hat,
		Icon = zReSWAT_Hat_Helmet_NoBelts,
		CanHaveHoles = false,
		BloodLocation = Head,
		ClothingItemExtra = zReSWAT_Hat_Helmet,
        ClothingItemExtraOption = zReSWAT_WearWithBelts,
			BiteDefense = 100,
			ScratchDefense = 100,
			BulletDefense = 100,
			ChanceToFall = 20,
		Insulation = 0.25,
		WaterResistance = 0.4,
        WindResistance = 0.5,
        Weight = 1,
        WorldStaticModel = zReSWAT_Helmet_Ground,
    }


	item zReSWAT_Hat_GasMask
	{
		Type = Clothing,
		DisplayName = Gas Mask "SWAT",
		ClothingItem = zReSWAT_Hat_GasMask,
		BodyLocation = Mask,
		Icon = zReSWAT_Hat_GasMask,
		CanHaveHoles = false,
		BloodLocation = Head,
		ClothingItemExtra = zReSWAT_Hat_GasMask_NoBelts,
        ClothingItemExtraOption = zReSWAT_WearWithBelts,
			BiteDefense = 15,
			ScratchDefense = 30,
			ChanceToFall = 0,
        Insulation = 0.3,
        WindResistance = 0.3,
        WaterResistance = 1.0,
        Weight = 0.6,
		Tags = GasMask,
		WorldStaticModel = zReSWAT_GasMask_Ground,
	}
	item zReSWAT_Hat_GasMask_NoBelts
	{
		Type = Clothing,
		DisplayName = Gas Mask "SWAT",
		ClothingItem = zReSWAT_Hat_GasMask_NoBelts,
		BodyLocation = Mask,
		Icon = zReSWAT_Hat_GasMask_NoBelts,
		CanHaveHoles = false,
		BloodLocation = Head,
		ClothingItemExtra = zReSWAT_Hat_GasMask,
        ClothingItemExtraOption = zReSWAT_WearWithoutBelts,
			BiteDefense = 15,
			ScratchDefense = 30,
			ChanceToFall = 0,
        Insulation = 0.3,
        WindResistance = 0.3,
        WaterResistance = 1.0,
        Weight = 0.6,
		Tags = GasMask,
		WorldStaticModel = zReSWAT_GasMask_Ground,
	}
}